![]() Your actions can give you away but your appearance won’t. When you have time and materials you can create a disguise that will fool anyone into thinking you’re another creature of about the same size and shape. ✴On a 7–9 you can stay or go, but if you go it costs you: leave something behind or take something with you, the GM will tell you what. When you’re in too deep and need a way out, name your escape route and roll+DEX. A thrown melee weapon is gone you can never choose to reduce ammo on a 7–9. You can throw any melee weapon, using it to volley. You not only do what you set out to, but the GM will offer you a better outcome, true beauty, or a moment of grace. When you defy danger on a 12+, you transcend the danger. When you’re outnumbered, you have +2 armor instead.
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AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |